Awareness and Exposure Workshop

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SCOGA’s awareness and exposure workshops, which come in various forms including being a part of an official institution’s syllabus, aim to remove the negative stigma surrounding gaming, raise awareness of the benefits healthy gaming could bring about, and incorporate hands-on exposure for the workshop participants to get a holistic experience.

Our trainers are also mindful of their diverse target audience and tailor the syllabus accordingly to best fit the target audience’s needs.

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As a four-hour programme, this module in ITE College Central instills both the theory and the hands-on skills of esports in students.

The ITE CC S&W Module, developed by the Esports Academy, it’s a 4-hour programme which aims to give the students a holistic glance into the esports industry.

This programme was designed to emphasise the different aspects of esports, including the esports ecosystem, career opportunities outside of being a professional gamer as well as the foundational skills needed.

The module also has a unique method to highlight important soft skills such as teamwork and communication through direct interaction with popular esports titles.

This programme is a weekly rotation of 2-hour slots each where two main parts – the theoretical understanding and the practical application – are covered.

The former is formatted as a 2-hour lecture where students get to know more about popular esports titles in Singapore, local esports heroes, and explore diverse job titles in esports beyond professional gamers through an interactive card game.

The latter is where the students can experience a structured, hands-on lesson in the ITE CC Esports Centre itself.

In this tutorial-styled session, the students are introduced to the hardware and software used in the centre.

They then get a chance to train up the technical skills used in esports games before delving into discussions about the soft skills required to excel in esports.

This programme also introduces the CC Esports Club and its committee members for interested students to sign up, should they wish to further explore their potential in esports and deepen their knowledge about the industry.

With the focus on cyber wellness, SCOGA hosted one of the pillars under the TCEF learning journey, offering a holistic view of esports.

SCOGA hosted one of the pillars under the Teachers’ Conference and Excel Fest (TCEF) 2023. With the focus on cyber wellness, our workshop aimed to give an overview of the esports ecosystem, offer the participants an interactive experience of gaming through a diverse set of games prepared, and tackle difficult conversations and discussions about youths and gaming.

The workshop was facilitated by SCOGA’s trainers in collaboration with Mellow and Tale, and had three main zones which each served a significant purpose.

First zone is Game–based learning, which aims to show the teachers that games can inculcate important soft skills in the youths such as clarity in communication and teamwork.

The second zone is Hands-on with CS:GO, a hands-on experience for the teachers to interact with the popular esports title.

The third zone is Understanding Youth’s Motivation to Gaming, which takes a deep dive into how gaming fulfils some of the youths’ most basic needs, and encourages the teachers to view the relationship between youth and esports from the lens of empathy and curiosity.

Through this workshop, we hope that our participants have gotten the chance to discuss and reflect on how we could further support youths in esports.

This workshop aims to introduce a positive perspective towards healthy gaming for youth caretakers and game-based learning

Level Up! Train-the-Trainer (TTT) is a workshop conducted by the Esports Academy to raise awareness about the benefits of healthy gaming to the youth centres’ staff members, who range from social and youth workers to counsellors and program executives.

With open discussion of topics that touch on social stigma towards gaming, as well as the potential of esports and its application in education and as a career trajectory, the workshop aims to rationally ease the concerns of (youth support network people) regarding gaming to introduce a positive perspective towards healthy gaming and dispel the misunderstandings around it. A lot of topics are covered in-depth in this workshop, such as:

1. Esports familiarization2. General habits and behaviours of teenage gamers3. Internet and gaming disorder in Singapore4. Support youth gamers5. Engaging youths through games via building a gaming community6. Using games to promote and guide personal/character development

This 5-day bootcamp gives the youths an intensive experience which combines both physical activities and popular esports titles

SCOGA engaged XCL World Academy for a 5-day holiday bootcamp to engage youths aged between 13-16 about esports. The Bootcamp allowed the youths to experience both popular esports titles and physical sports activities.

Some of the content that was covered included team building games, sports activities, theory crafting and strategy, and practice. In team building games, for example, the emphasis was placed on the interaction between team members which allowed the students to internalise more about positive team culture and rapport. The game-based learning approach used in the Boot camp also aimed to develop the students’ soft skills. For sports activity, the value of sportsmanship was the main highlight, one that remains consistent in both physical sports and esports. In theory crafting and strategy, the students learned how to critically analyse gameplay and opponents before using the information to apply to their practices and scrims.

Lastly, the youths combined all of the skills that they have learnt into practice as they participated in a tournament finale. Through the program, the youths gained various exposure to esports and also learned about the importance of a disciplined, structured, and healthy approach to gaming.

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