Self Enrichment & Social Engagement

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SCOGA also uses esports to enrich lives in the field of self-enrichment and social engagement. With our active partner, Mellow & Tale, we combine effective counselling services with training and digital mediums such as video games.

We hope to encourage the workshop’s participants to incorporate gaming into their lives as a positive boost, allowing them to perform optimally in all aspects of their lives and achieve true potential.

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This after-school programme for students from disadvantaged backgrounds aims to closely support and supervise students to boost their confidence, self-esteem and encourage an improvement in attendance.

Gear-Up is an after-school scheme for students from disadvantaged backgrounds.

This programme aims to closely support and supervise students to boost their confidence, self-esteem and encourage an improvement in attendance.

In this programme, students are able to bond with their peers over games and esports, as well as become more aware of their strengths and how to utilise them.

Along the way, the programme aims to instill important soft skills such as communication and emotional management.

Other than raising awareness towards healthy esports as a pillar of cyber wellness, this workshop also shows an empathetic perspective into youths gaming and different ways to support these youths to healthily pursue this activity.

SCOGA hosted one of the pillars under the Teachers’ Conference and Excel Fest (TCEF) 2023.

With the focus on cyber wellness, our workshop aimed to give an overview of the esports ecosystem, offer the participants an interactive experience of gaming through a diverse set of games prepared, and tackle difficult conversations and discussions about youths and gaming.

The workshop was facilitated by SCOGA’s trainers in collaboration with Mellow and Tale, and had three main zones which each served a significant purpose.

First zone is Game–based learning, which aims to show the teachers that games can inculcate important soft skills in the youths such as clarity in communication and teamwork.

The second zone is Hands-on with
CS:GO, a hands-on experience for the teachers to interact with the popular esports title.

The third zone is Understanding Youth’s Motivation to Gaming, which takes a deep dive into how gaming fulfils some of the youths’ most basic needs, and encourages the teachers to view the relationship between youth and esports from the lens of empathy and curiosity.

Through this workshop, we hope that our participants have gotten the chance to discuss and reflect on how we could further support youths in esports.

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